Virtual particle

Results: 79



#Item
11Virtual National Laboratory for Heavy Ion Fusion  March - April 2005 New Experiments and simulations of electron effects in magnetic quadrupoles

Virtual National Laboratory for Heavy Ion Fusion March - April 2005 New Experiments and simulations of electron effects in magnetic quadrupoles

Add to Reading List

Source URL: hifnews.lbl.gov

Language: English - Date: 2005-11-09 13:12:04
12SURFACE EXTRACTION METHOD FOR PARTICLE-BASED SIMULATION USING IMPLICIT FUNCTION FITTING Ken Taketani† Makoto Fujisawa† †

SURFACE EXTRACTION METHOD FOR PARTICLE-BASED SIMULATION USING IMPLICIT FUNCTION FITTING Ken Taketani† Makoto Fujisawa† †

Add to Reading List

Source URL: www.slis.tsukuba.ac.jp

Language: English - Date: 2014-10-10 00:40:31
13virtual cloud network concept

virtual cloud network concept

Add to Reading List

Source URL: www.borri.it

Language: English - Date: 2015-01-07 10:52:09
14Rocket Launch Maya’s particle system is a powerful and extensive collection of tools and features for simulating a variety of effects such as dust, sand, fire, clouds, explosions, smoke, and liquids. Effects such as th

Rocket Launch Maya’s particle system is a powerful and extensive collection of tools and features for simulating a variety of effects such as dust, sand, fire, clouds, explosions, smoke, and liquids. Effects such as th

Add to Reading List

Source URL: www.blackorb.com

Language: English - Date: 2009-11-21 15:10:13
15GPU-Enabled particle based optimization for robotic-hand pose estimation and self-calibration Pedro Vicente, Ricardo Ferreira, Lorenzo Jamone, Alexandre Bernardino Instituto de Sistemas e Rob´otica, Instituto Superior T

GPU-Enabled particle based optimization for robotic-hand pose estimation and self-calibration Pedro Vicente, Ricardo Ferreira, Lorenzo Jamone, Alexandre Bernardino Instituto de Sistemas e Rob´otica, Instituto Superior T

Add to Reading List

Source URL: vislab.isr.ist.utl.pt

Language: English - Date: 2015-03-18 09:18:05
16Dynamic Particle Coupling for GPU-based Fluid Simulation Andreas Kolb, Nicolas Cuntz Computer Graphics Group, University of Siegen, Germany Email: {andreas.kolb,nicolas.cuntz}@uni-siegen.de Abstract

Dynamic Particle Coupling for GPU-based Fluid Simulation Andreas Kolb, Nicolas Cuntz Computer Graphics Group, University of Siegen, Germany Email: {andreas.kolb,nicolas.cuntz}@uni-siegen.de Abstract

Add to Reading List

Source URL: www.cg.informatik.uni-siegen.de

Language: English - Date: 2013-06-17 04:53:01
17Real-Time Rendering of Cartoon Smoke and Clouds Morgan McGuire* Brown University Andi Fein Microsoft Corporation

Real-Time Rendering of Cartoon Smoke and Clouds Morgan McGuire* Brown University Andi Fein Microsoft Corporation

Add to Reading List

Source URL: graphics.cs.brown.edu

Language: English - Date: 2006-03-06 22:07:23
18Real-Time Cartoon Rendering of Smoke Morgan McGuire∗ Brown University Andi Fein† Brown University

Real-Time Cartoon Rendering of Smoke Morgan McGuire∗ Brown University Andi Fein† Brown University

Add to Reading List

Source URL: graphics.cs.brown.edu

Language: English - Date: 2004-06-15 23:35:37
19A Real-Time, Controllable Simulator for Plausible Smoke Morgan McGuire Brown University  March 5, 2006

A Real-Time, Controllable Simulator for Plausible Smoke Morgan McGuire Brown University March 5, 2006

Add to Reading List

Source URL: graphics.cs.brown.edu

Language: English - Date: 2006-03-06 22:07:51
20Virtual reality / Computer graphics / 3D modeling / Video game design / Computing / Particle filter / Rendering / Optics / Inverse kinematics / 3D computer graphics / Visual effects / Imaging

2 even page IEEE TRANSACTIONS ON XXXXXXXXXXXXXXXXXXXX, vol. #, no. #, MMMMMMMMAUTHOR: TITLE odd page 3 IEEE TRANSACTIONS ON Visualization and COMPUTER GRAPHICS, manuscript ID first pageeven pag

Add to Reading List

Source URL: www.cfar.umd.edu

Language: English - Date: 2005-03-30 17:23:57